Xcom 2 patches

This new replace institutes a number of bug fixes and optimizations that may facilitate a greater total expertise for gamers. Challenge Mode has been up to date to incorporate new stats on the leaderboard, new player-to-player tracked occasions and retooled notifications.

Head beneath for the total checklist of modifications.

Good luck, Commander.

 

Gameplay – Strategy Layer

  • Beta Strike now could be utilized to XCOM troopers if the tutorial is enabled
  • Scientists and engineers can now not be used whereas deployed on Covert Actions
  • Fixed base sport soldier promotion talents not being free within the Training Center if a cross-class means is bought first
  • Fixed a visible difficulty with the stock menu after deciding on a Grenadier’s utility merchandise or grenade slot within the Hangar
  • Fixed Resistance Order card duplication
  • Fixed a navigation difficulty attributable to empty Resistance Order card slots
  • Tutorial: Players can now re-enter the Research display screen in the event that they’ve tried to exit in the course of the tutorial.
  • Fixed a problem that prevented troopers from being dismissible after finishing Lost and Abandoned with the Tutorial enabled
  • Fixed the traditional weapon breakthrough tech inflicting “+1 Damage” to show on the claymore when considered within the Armory
  • Soldiers within the Character Pool now generate with a background
  • Scavengers Resistance Order now solely applies to resource-based POI rewards
  • Weapon coloration defaults to 20 now as a substitute of -1 to forestall mismatched coloration previews
  • Camera define and poster show replace on display screen change
  • Fixed a problem with SPARKs getting completely caught in a wounded but “Available” state after occurring Chosen Stronghold missions
  • Fixed the Lost World Dark Event to run out appropriately
  • Fixed lingering cohesion glow after creating a brand new bond
  • Fixed a problem the place faction troopers within the Training Center promotion display screen wouldn’t seem when biking by way of troopers
  • Removed references to Resistance HQ from technique notifications
  • Removed the flexibility for troopers to realize optimistic traits as a part of the AWC post-mission damaging trait restoration mechanic
  • Soldiers on Covert Actions now not drop their geared up objects when the participant enters the squad choose display screen
  • Fixed Rescue Soldier missions typically showing with no reward should you fail it the primary time
  • Adding extra textual content to the Reaper’s Silent Killer means description
  • Fixed weapons with mods connected not upgrading to the subsequent tier for troopers who’re deployed on ambush-able Covert Actions

 

Gameplay – Tactical Layer

  • Chosen can be activated provided that somebody on XCOM crew has been revealed
  • Fixed a bug the place the fog of battle fails to replace or disappear when the participant’s Codex creates a clone throughout a mission
  • Fixed a problem the place detection tiles would disappear for faction troopers after loading a save whereas in concealment
  • VIPs utilizing hunker down now not break concealment
  • Berserk Rangers now not assault squadmates
  • Fixed visualization of Archon patrol pathing
  • Units now take claymore harm when a claymore is detonated beneath them whereas on a destructible flooring throughout tactical gameplay
  • ADVENT Priests triggering Sustain whereas standing within the evac zone now not fails the mission
  • Alien Rulers get a 1.5X HP increase when Beta Strike is enabled
  • Fixed a problem the place Purifiers grew to become unresponsive after their clone created from Shadowbind was destroyed
  • Bladestorm and Retribution excludes teammates as legitimate targets
  • Enemy reinforcement visible indicator now not disappears
  • Chosen can now not flip into cocoons from Chryssalid poison
  • Spectres hit with Stasis will now not stop shadowbound models from recovering when the Spectre is killed
  • Fixed lacking flyover for Lightning Reflexes
  • Gremlins solely reveal hidden models after a hack try is made
  • Changed Skirmisher Ionic Ripjack stun probability to 25%
  • Darkclaw now positive factors the consequences of geared up ammo
  • Brutal Chosen energy quickly decreases soldier Will
  • Fixed ambient lighting not being utilized in some non-tactical areas
  • Targetable enemy indicator refreshes appropriately after navigating tactical menus
  • Fixed a problem the place assist textual content and different pop-ups wouldn’t set off in the course of the tutorial
  • Units supplied by the Volunteer Army & Double Agent Resistance Orders will now not rely as models misplaced throughout a marketing campaign
  • Updated Mimic Beacon conduct for Purifier, Priest, Spectre, and shadowbound models
  • Added AI AoE finder updates to allow AoE assaults on Mimic Beacons
  • Fixed a problem stopping Mimic Beacons from being attacked greater than as soon as by purifiers
  • Skulljack now kills models immediately if Beta Strike is enabled
  • Shredded armor now not reappears after reloading a save
  • Fixed a problem the place Skirmishers may use Wrath to maneuver to an space, however not carry out a melee assault
  • Fixed infinite visualization hold when X2Action_WaitForAnotherAction fails to obtain the occasion set off it’s registered for
  • Fixed difficulty with claymores not being instantly targetable by the Reaper
  • Reduced Chosen Hunter pistol vary
  • Skulljack now not prevents a unit from changing into hid
  • Supply Extraction loot now recovered if XCOM evacs from the mission
  • Fixed a lack of performance attributable to concurrently coming into a rescue circle and triggering a Lost pod throughout a Rescue Stranded Resistance Agents mission
  • Fixed crash attributable to too many Lost on display screen at one time
  • Restricting spawns within the corners of some parcels to forestall Chosen from being caught in the event that they spawn within the nook of a map
  • Slightly lowering the intention of Retaliation civilian militia and Volunteer Army troopers
  • Shadowbound models do not get talents granted from Sustaining Spheres.  This matches up with shadowbound models not getting in-built Sustain means from models both
  • Prevent Chosen Kidnap / Extract on particular models that come from HQ by way of Double Agent or Volunteer Army
  • Fix for an indefinite hold when a unit will get the burning standing impact when shifting for a Skullmine motion throughout tactical gameplay
  • Holy Warrior results now not persist after the Priest is faraway from the mission
  • Chosen Sarcophagus well being shows appropriately after loading a save sport whereas the protect is up
  • Bluescreen Rounds now not have an effect on destructibles
  • Updated Shadowbind to take away the Parthenogenic Poison from the goal
  • Decoupled GameStateUnit and asynchronous pawn load requests to forestall hung ranges and crashes on stage load
  • Fixed crashes associated to GetAllViewersOfTarget
  • Fixed crashes associated to GetAllVisibleToSource
  • Fixed crashes associated to GetAllViewersOfLocation
  • Fixed crashes attributable to for big block of LoadMap crashes
  • Fixed GetWorldData crashes on RenderThread
  • FixedSafety towards IsAudible crashes from results

 

Challenge Mode

  • Added new occasion notifications:  5 Enemy Kills, Concealment Broken, First Soldier Wounded, Killed a Sectopod or Gatekeeper, Lost a Sectopod or Gatekeeper, and Completed Mission
  • Challenge Mode replay enhancements: present the reaper roll, skip problem factors banners, disable mission narratives
  • Added consumer rating and complete gamers to Challenge Mode squad choose display screen
  • Changed Challenge occasions to show completion percentages of complete gamers for an occasion
  • ADVENT troopers now take an motion when their shadowbound clone is killed
  • Enemy models will now transfer or take actions when the participant Shadowbinds one other enemy unit in the identical pod
  • Challenge Mode replays will now robotically begin enjoying
  • Fixed a problem the place Focus drops weren’t occurring in Challenge mode
  • Additional rating break down and stats to leaderboard
  • Consolidated the target and enemy rating lower messages into one message when acceptable
  • Fixed a problem inflicting Challenges to auto-complete

 

Misc

  • Modding – Added information to enhance compatibility between the sport and raw content material
  • Character Pool now checks base sport and enlargement directories for obtainable swimming pools
  • Fixed Character Pool lighting when on Stronghold shell display screen
  • Fixed a crash with the Character Pool making an attempt to entry a model of a unit that now not exists
  • Added a button to open the native Photobooth listing from the sport
  • Class pose filtering is skipped when doing a memorial shot
  • Additional crash and bug fixes

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