X COM 2 Cheats

All of the console commands are verified and tested. These X Com 2 console commands are working very well on my game.

To execute the cheat codes for XCom 2, you have to activate console with the following command



Table of Content


Alien Alloy

AddItem AlienAlloy 10000

Armor and Vests

AddItem HazmatVest 100

AddItem HeavyPlatedArmor 100; adds 100 E.X.O. Suits

AddItem HeavyPoweredArmor 100; adds W.A.R. Suits

AddItem Hellweave 100

AddItem LightPlatedArmor 100; add 100 Spider Suits

AddItem LightPoweredArmor 100; add 100 Wraith Suits

AddItem MediumPlatedArmor 100; add Predator Armor Suits

AddItem MediumPoweredArmor 100; adds 100 Wraith Suits

AddItem NanofiberVest 100

AddItem PlatedVest 100

AddItem StasisVest 100




RemoveFortressDoom 2; Remove 2 Bars of the Avatar Project

GiveFacility AdvancedWarfareCenter 3; Numbers from 3 (top left) – 14 (bottom right)

GiveFacility Laboratory 13

GiveFacility OfficerTrainingSchool 6

GiveFacility PowerRelay 10

GiveFacility ProvingGround 9

GiveFacility PsiChamber 12

GiveFacility ResistanceComms 4

GiveFacility ShadowChamber 14

GiveFacility UFODefense 5

GiveFacility Workshop 7



Avenger Engineers

GiveEngineer 10; adds a highest level engineer



Avenger Scientists

GiveScientist 10; adds a highest level Scientist



Avenger Soldiers


LevelUpBarracks 1; Levelup for all Soldiers in the barracks

RankUpPsiOp Prename Name; gives the player a random Psi Spell

There is a nifty tool to easen the class changes and buffs here.



MakeSoldierAClass “Prename Name” Rookie; Class change to Rookie and Soldier loses all Ranks

MakeSoldierAClass “Prename Name” Ranger; Class change to Ranger and Soldier loses all Ranks

MakeSoldierAClass “Prename Name” Sharpshooter; Class change to Sharpshooter and Soldier loses all Ranks

MakeSoldierAClass “Prename Name” Grenadier; Class change to Grenadier and Soldier loses all Ranks

MakeSoldierAClass “Prename Name” Specialist; Class change to Specialist and Soldier loses all Ranks

MakeSoldierAClass “Prename Name” PsiOperative; Class change to PsiOperative and Soldier loses all Ranks

MakeSoldierAPsiOp “Prename Name”; Followed after the MakeSoldierAClass “Prename Name” PsiOperative

SetSoldierStat eStat_Will 10 Prename Name

SetSoldierStat eStat_Mobility 50 Prename Name

SetSoldierStat eStat_HP 10 Prename Name

SetSoldierStat eStat_Offense 10 Prename Name

SetSoldierStat eStat_PsiOffense 10 Prename Name

SetSoldierStat eStat_Dodge 10 Prename Name

SetSoldierStat eStat_SightRadius 10 Prename Name

SetSoldierStat eStat_Hacking 10 Prename Name

SetSoldierStat eStat_CritChance 33 Prename Name

SetSoldierStat eStat_FlankingCritChance 50 Prename Name

SetSoldierStat eStat_FlankingAimBonus 15 Prename Name

SetSoldierStat eStat_ArmorPiercing 5 Prename Name

SetSoldierStat eStat_ArmorMitigation 5 Prename Name

SetSoldierStat eStat_UtilityItems 3 Prename Name

SetSoldierStat eStat_BackpackSize 4 Prename Name

SetSoldierStat eStat_CombatSims 2 Prename Name



DisplaySoldierClass -1; Displays Object ID’s Useful for Ranks and Abilities

SelectSoldierProgressionAbility 415 1 0; Enable Ability for Soldier 415, Rank 1, left Skill

SelectSoldierProgressionAbility 415 1 1; Enable Ability for Soldier 415, Rank 1, right Skill

SelectSoldierProgressionAbility 415 2 0; Enable Ability for Soldier 415, Rank 2, left Skill

SelectSoldierProgressionAbility 415 2 1; Enable Ability for Soldier 415, Rank 2, right Skill

SelectSoldierProgressionAbility 415 3 0; Enable Ability for Soldier 415, Rank 3, left Skill

SelectSoldierProgressionAbility 415 3 1; Enable Ability for Soldier 415, Rank 3, right Skill

SelectSoldierProgressionAbility 415 4 0; Enable Ability for Soldier 415, Rank 4, left Skill

SelectSoldierProgressionAbility 415 4 1; Enable Ability for Soldier 415, Rank 4, right Skill

SelectSoldierProgressionAbility 415 5 0; Enable Ability for Soldier 415, Rank 5, left Skill

SelectSoldierProgressionAbility 415 5 1; Enable Ability for Soldier 415, Rank 5, right Skill

SelectSoldierProgressionAbility 415 6 0; Enable Ability for Soldier 415, Rank 6, left Skill

SelectSoldierProgressionAbility 415 6 1; Enable Ability for Soldier 415, Rank 6, right Skill

Combat Commands

PowerUp; Godmode Player only

ToggleGodMode; Godmode for ALL Units

TakeNoDamage; Invincibility

ToggleUnlimitedAmmo; Unlimited Ammunition for ALL Units

ToggleSquadConcealment; Concelament for your Squad

GiveHackReward Blitz_T2; Run and Gun for Squad

GiveHackReward DisguisedSignals_T2; Concealment for Squad

GiveHackReward IntegratedComms_T2; Squad Sight for 2 Turns

GiveHackReward Targeting_AimAndCrit_T2; More Aim and Crit chance for Squad

GiveHackReward Targeting_Dodge_T2; Dodge Bonus for Squad

GiveHackReward Targeting_Crit_T2; Crit Chance Bonus for Squad

GiveHackReward VideoFeed_T2; Sight Bonus

RestartLevel; Resets the current Deployment

TTC; teleport currently active unit to your mouse pointer

TATC; teleport the whole squad to your mouse pointer



Combat EnemyDebuffs

GiveHackReward Hypnography_T2; Enemy Will reduced by 50%

GiveHackReward Override_T2; ?????

GiveHackReward Distortion_T2; ?????

GiveHackReward Deception_T2; ?????

GiveHackReward Intrusion_T2; ?????

GiveHackReward Disorient_T2; ?????

GiveHackReward CentralCommand_T2; ?????



Continental Buffs

GiveContinentBonus ContinentBonus_AllIn; Resistance sends 20% more resources

GiveContinentBonus ContinentBonus_ArmedToTheTeeth; All primary weapons gain an additional upgrade slot

GiveContinentBonus ContinentBonus_FireWhenReady; All Ammo, Grenade, and Weapon experimental finish instantly

GiveContinentBonus ContinentBonus_FutureCombat; All GTS Tactic costs reduced by 50%

GiveContinentBonus ContinentBonus_HelpingHand; Workshops provide an additional Engineer when built

GiveContinentBonus ContinentBonus_HiddenReserves; +5 Power for the Avenger

GiveContinentBonus ContinentBonus_LockAndLoad; PCS & Weapon Upgrades may be re-used

GiveContinentBonus ContinentBonus_PursuitOfKnowledge; +20% Research Speed

GiveContinentBonus ContinentBonus_QuidProQuo; Black Market Items cost 25% less Intel

GiveContinentBonus ContinentBonus_SpareParts; -50% costs for all “Proving Grounds” projects

GiveContinentBonus ContinentBonus_SpyRing; +25% for Intel rewards

GiveContinentBonus ContinentBonus_SuitUp; All Armor & Vest experimental projects finish instantly

GiveContinentBonus ContinentBonus_ToServeMankind; Recruits only cost 10 Supplies

GiveContinentBonus ContinentBonus_UnderTheTable; Black Market pays 33% more for items




AddItem CorpseAdventMEC 100

AddItem CorpseAdventOfficer 100

AddItem CorpseAdventShieldbearer 100

AddItem CorpseAdventStunLancer 100

AddItem CorpseAdventTrooper 100

AddItem CorpseAdventTurret 100

AddItem CorpseAndromedon 100

AddItem CorpseArchon 100

AddItem CorpseAvatar 100

AddItem CorpseBerserker 100

AddItem CorpseChryssalid 100

AddItem CorpseCodex 100

AddItem CorpseFaceless 100

AddItem CorpseGatekeeper 100

AddItem CorpseMuton 100

AddItem CorpseSectoid 100

AddItem CorpseViper 100




AddItem EleriumCore 10000

AddItem EleriumDust 10000

Grenades – Proving Grounds

AddItem AcidGrenade 100

AddItem AcidGrenadeMk2 100

AddItem AlienGrenade 100

AddItem EMPGrenade 100

AddItem EMPGrenadeMk2 100

AddItem Firebomb 100

AddItem FirebombMk2 100

AddItem FlashbangGrenade 100

AddItem GasGrenade 100

AddItem GasGrenadeMk2 100

AddItem ProximityMine 100

AddItem SmokeGrenade 100

AddItem SmokeGrenadeMk2 100



Heavy Weapons for Heavy Armor

AddItem BlasterLauncher 100

AddItem Flamethrower 100

AddItem FlamethrowerMk2 100

AddItem PlasmaBlaster 100

AddItem ShredderGun 100

AddItem ShredstormCannon 100




AddItem Intel 10000

PC Sims

AddItem EpicPCSAgility 100

AddItem EpicPCSConditioning 100

AddItem EpicPCSFocus 100

AddItem EpicPCSPerception 100

AddItem EpicPCSSpeed 100




using these commands will skip cutscenes

GiveTech AlienBiotech; Main Story Tech, use with care

GiveTech AlloyCannon

GiveTech AutopsyAdventMEC

GiveTech AutopsyAdventOfficer; Main Story Tech, use with care

GiveTech AutopsyAdventStunLancer

GiveTech AutopsyArchon

GiveTech AutopsyGatekeeper

GiveTech AutopsyMuton

GiveTech AutopsySectopod

GiveTech BlacksiteData; Main Story Tech, use with care

GiveTech CodexBrainPt1; Main Story Tech, use with care

GiveTech CodexBrainPt2; Main Story Tech, use with care

GiveTech GaussWeapons

GiveTech HeavyPlasma

GiveTech MagnetizedWeapons

GiveTech ModularWeapons

GiveTech PlasmaRifle

GiveTech PlasmaSniper

GiveTech PlatedArmor

GiveTech PoweredArmor

GiveTech Psionics



Rounds – Proving Grounds

AddItem APRounds 100

AddItem BluescreenRounds 100

AddItem IncendiaryRounds 100

AddItem TalonRounds 100

AddItem TracerRounds 100

AddItem VenomRounds 100




AddItem Supplies 100000



Utility Items

AddItem BattleScanner 100

AddItem CombatStims 100

AddItem Medikit 100

AddItem MimicBeacon 100

AddItem MindShield 100

AddItem NanoMedikit 100

AddItem Skulljack 100



Weapon Modifications

AddItem AimUpgrade_Sup 100

AddItem ClipSizeUpgrade_Sup 100

AddItem CritUpgrade_Sup 100

AddItem FreeFireUpgrade_Sup 100

AddItem FreeKillUpgrade_Sup 100

AddItem MissDamageUpgrade_Sup 100

AddItem ReloadUpgrade_Sup 100





GiveHackReward Insight_T2; 50% Research Time

GiveHackReward SatelliteData_T2; 50% Faster Scan 4 Weeks

GiveHackReward WatchList_T2; 50% Intel cost to contact nearby region