Armors (XCOM 2)

Armor in XCOM 2 can differ and a few Classes are extra aligned with sure varieties than others. Armor may be upgraded within the Proving Ground. Some items of armor should be researched after which constructed earlier than equipping in your troopers. Where relevant, respective initiatives might be listed on the next tables.

Utility Items such because the Hazmat Vest, Hellweave, Nanoscale Vest, Plated Vest and Stasis Vest may be mixed with the armor discovered beneath.

  • Visit the Alien Hunters web page for armor present in that DLC.
  • Visit the Shen’s Last Gift web page for armor present in that DLC.

 

Armor

The following desk is sortable. Click on the header of the column you want to type.

 

Icon Armor Health Armor Mobility Dodge Extra Item Slot Attribute Cost Days to Make Requirement
Kevlar Armor +zero +zero +zero +zero +zero Standard armor for troopers N/A None Standard situation.
E.X.O. Suit +5 +1 -2 +zero +zero +1 Heavy Weapons slot
  • 2 ADVENT
    Trooper Corpses
  • 1 Elerium Core
  • 5 Alien Alloys
  • 5 Elerium Crystals
four Plated Armor
Predator Armor +four +zero +zero +zero +1 N/A  

  • 6 ADVENT
    Trooper Corpses
  • 150 Supplies
  • 20 Alien Alloys
Instant Plated Armor
Spider Suit +four +zero +1 +20 +zero Grapple  

  • 2 ADVENTStun
    Lancer Corpses
  • 1 Elerium Core
  • 5 Alien Alloys
  • 5 Elerium Crystals
four Plated Armor
Warden Armor +6 +1 +zero +zero +1 N/A
  • 300Supplies
  • 40 Alien Alloys
  • 20 Elerium Crystals
Instant Powered Armor
Wraith Suit +6 +zero +2 +25 +zero Dodge, Grapple, Wraith: section by partitions as a free motion 2x per match for a 2 flip length
  • 50 Supplies
  • 1 Elerium Core
  • 10 Alien Alloys
  • 5 Elerium Crystals
5 Powered Armor
W.A.R. Suit +6 +2 -2 +zero +zero +1 Heavy Weapons slot

 

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